Markesha’s beginning to get the hang of the Pack. Sort of.
Part of the fun of training a new recruit is getting them acclimated to using the Anti-Gravity Pack. Once simple actions, such as walking, become so exaggerated at zero-G that Orson’s agents effectively must learn to move in a totally different way. In Link’s opinion this makes for a pretty entertaining show. Jackal’s first experience was in a more controlled environment than Markesha, and he still made an idiot of himself. Further, approximately 57% of past recruits had violent gastrointestinal reactions to their body fluctuating between normal gravity and zero-G. As such Orson’s ensured the team has a small trash bin nearby during the first tests on new recruits.
Markesha’s out of radio range, Audrey and Link are out of options. Time for Hail Mary #2.
Turf wars between gangs in Outer Trinity have a long and sordid history. Gangs have been around so long in Trinity that their actions have affected even the very founding of the city. As the Withering spread across the landscape, local gangs pulled together serving as ad-hoc police forces, guarding resources, and protecting Trinity’s early settlers. But history is never clean and peaceful forever. The very first power grab by gangs created a civil war that nearly wiped the city off the map, until Inner City leaders stepped in with financial sponsorship to keep them from infighting. As the years marched on many things have changed, but the fear of getting caught in a turf battle between two rival gangs is ever present.
Hi all! Our intrepid writer and character cleanup artist Carrie has been struggling with some health problems these past few weeks. We decided to give her a break and show you something else exciting instead! We’re coming up on an exciting milestone: the first reprint of Kamikaze Volume 1! This is the rough, work-in-progress sneak peek at the new cover for the reprint. It’s been so exciting to realize that our fans have brought us to the brink of this, and we can’t wait to share more with you as things progress!
Want to grab one of the last copies of the first printing? Buy it on our very own online store!
Merry Christmas! We’re on break this week, and we’ll resume the story next week. Link really, really loves his Lumenox (Trinity Christmas) Holiday TV Specials.
Every Lumenox, Inner Trinity broadcasts a collection of Holiday Specials to the Halo and Outer Trinity. These TV programs are largely targeted at children, but some have ended up becoming favorites which appeal to the whole household. As a holiday centered on remembering the struggle to survive the first few winters after the founding of Trinity, Lumenox has the potential to be quite grim. This is generally not the direction taken with the Holiday Specials, which instead focus on the generosity of the High Houses of Trinity, and the importance of loyalty and perseverance. Naturally the Specials are also crammed to the gills with advertisements for toys, food supplements, and high-interest short-term holiday loans.
Audrey tries to convince the Rabbit to stop running.
When working on Orson’s team certain safety protocols are in place depending on the situation that the team runs up against. Obviously, there’s the panic code protocols for when a team member is in serious trouble, but Orson has put other protocols in place. These include but are not limited to: client transfer operations, etiquette for meeting with Inner City or Outlander leaders, inclement weather, or Audrey’s tech making base of operations unlivable. Orson’s gone as far as creating protocols in the event of his own death, but Audrey’s the only team member he’s trusted with this information.
Markesha gets a first taste of what Audrey’s tech can do!
Anti-grav technology throughout Trinity works largely due to experimental technology developed in the 22nd century by the near-mythical Icarus Group. The mind behind this science is largely uncredited, but many believe it stemmed from Dr. Zola M Adebayo. Using a system known as the Dedalus Engine The Icarus Group found a method to “de-grav” solid structures, rendering them much lighter than their normal state. Technically speaking the Dedalus Engine is a unique success because it managed to do what other anti-grav systems could not – it only affected the structure itself rather than the entire surrounding area. Early vehicle anti-grav tests had problems with occupants unable to keep their feet on the ground (or the brake/accelerator pedals for that matter). Audrey was inspired by and heavily references Dr. Adebayo’s research in her own experimental tech, even though her packs ultimately behave like older “field effect” models.
Both Audrey and Link have come up empty, and Link suggests more direct means of stopping Markesha.
Over the years, cranial implant technology has progressed. As a consequence, it’s no longer necessary for a impantee to sport external contacts, which are vulnerable to corrosion and mechanical failures. Newer models are completely subdermal, and invisible to the naked eye. This has created a bit of a cultural conundrum in some social circles, where augmentations are signs of social status. The popular creative solution is to tattoo stylized representations of implants on one’s skin. Link, always interested in boosting his social credentials, has opted to follow suit.
Markesha’s found her runners rhythm, but the sudden sound of Audrey’s voice throws off her groove!
This week readers voted to learn about the anatomy of a Kong in Parkour! Click here to vote for next week’s world-building notes! -> https://www.patreon.com/posts/22976389
If Markesha were to train you on running in Trinity one lesson would include “the Kong.” To learn about this move, one must first understand the purpose of Parkour: get to a destination as fast and efficiently as possible, by running, jumping, climbing, ect. Established in the 21st century Parkour is less a sport and more of an art in forward momentum. The Kong is a staple move, where the body passes over obstacles with the legs between the arms. Momentum is first gained with by running, and then continued as the runner plants their hands on the obstacle surface and launches themselves forward with their arms. At its core the Kong is a simple vault, but it’s power comes from building upon and then keeping pace of momentum. It’s perfect for covering long obstacles and gaining distance at the same time, which makes the Kong one of Markesha’s favored moves.
It’s Toshi’s turn to ask questions, and Link is really thankful Markesha’s dad can’t see his terrible poker face.
This week readers voted to learn about Markesha’s running habit! Click here to vote for next week’s world-building notes!
Markesha’s been running ever since she could remember. An active child from the get-go, Markesha had a habit of disappearing on her parents in slow moving crowds. Racing against other neighborhood kids was a favorite pastime, but much of that changed after the disappearance of her mother. Alienated by those around her, Markesha found creative ways to avoid others at all costs. She abandoned the stifling streets to bound across the open skyline. Over time running became less of a practiced talent and more of a coping mechanism turned career path. Unfortunately, there is no outrunning a broken heart…
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Link throws off Toshi’s groove.
This week readers voted to learn about Toshi’s music! Click here to vote for next week’s world-building notes!
Like every writer, Toshi has his own routine for getting work done. Part of that routine includes music. Toshi’s playlist includes gifts from past clients, fellow writers, and a few he’s procured on his own through simple, but no-less nefarious means. Most of his collection is modern, but he’s rather fond of Old World music, specifically chill-hop, jazz, and crooner. Markesha can tell Toshi’s hit his groove not only through his flying fingers, but also his singing. The more focused he is, the more likely he’ll sing along.
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