Orson changes and takes charge.
Blending into crowds is a skill Orson mastered early. The best way to disappear was a simple but effective disguise. The first idea is building layers, which can be discarded as needed. Losing a blazer and put on a hat, and suddenly you don’t fit the description the authorities have on file. But the best tool in the art of Orson’s theory of disguise is this: If you appear boring no one will care enough to look at you.
Orson’s right back on his vague and mysterious boss-man groove, and the clock is ticking for the gang.
Orson’s good to his word, just suddenly a bit distracted.
The HSF feels it is very generous to offer free one day holding of all suspects belongings, and charging a flat storage fee after that point. The fact that the daily fee is more than most suspects make in a week is considered an incentive for suspects to cooperate with investigations. Items marked as trash or abandoned are dispatched to an automated recycling system.
Markesha, Orson, and the prisoners make their way through the wreckage left in the wake of Link’s Wall Bug romp.
Some of the other prisoners have a bone to pick with Orson, but Markesha’s not having it.
Markesha, Orson, and Link clash with different strategies for how to get the restraints off.
While most electrical systems in Outer Trinity are well shielded against static discharge, many systems inside the Wall are less protected. This is due to two primary factors. First, that the environmental conditioning systems in the wall will prevent charge buildup; and secondly that hardening the system against overloads is someone else’s job.
Link’s remote piloting skills could use a little work.
Everett and Constance’s conversation takes an alarming turn!
Orson helps Markesha calm her nerves, and Markesha has a brain fart.
Markesha’s left Ifrit in a smoking heap, but her nerves are still fried.