Pg. 10: Square One Point Five

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The engineer’s returned, which means Markesha has to face her coworkers. Whenever Markesha’s about to head out on a job, Toshi has a simple ritual she must follow: touch the pendant of the necklace worn around his wrist They’ve done this for 11 years. Toshi doesn’t think of himself as a superstitious man, but he… Continue reading Pg. 10: Square One Point Five

Pg. 11: Mutual Assistance

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Markesha has several dangerous options, but there’s a clear choice. Let’s say that the proverbial shit has hit the fan and you’ve got to get out of town before daggers decorate your back. The tried and true way is finding room on a trade convoy to your safe destination with the help of a coyote,… Continue reading Pg. 11: Mutual Assistance

Pg. 12: The Determined and the Detained

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Markesha’s on board for the rescue mission, now there’s the minor matter of actually planning it. Located high in the Halo along the Wall, the Lattice is situated on relatively prime real estate for a prison. Given the high profile, joint nature of the Halo Security Forces, this is perhaps not that surprising. After all… Continue reading Pg. 12: The Determined and the Detained

Pg. 13: Primer

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Audrey gives Markesha an overdue formal introduction to the gravity pack, and some important rules to go along with it. Given the number of times Audrey has had to introduce new recruits to her technology the “Rules Speech” (as Link likes to call it) has gone through some significant changes. Originally it was a 73… Continue reading Pg. 13: Primer

Pg. 14: Vented

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Markesha learns more about the Pack while Audrey practices her English (and interpersonal) skills. The Venting feature has been a standard function of the Pack’s design for each iteration. Exactly HOW the pack is vented changed from user to user. Part of the on-boarding process is Audrey and Orson working on the best possible multi… Continue reading Pg. 14: Vented