Ep. 3 Act 4 Page 20: Head in the Game

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Orson’s good to his word, just suddenly a bit distracted. The HSF feels it is very generous to offer free one day holding of all suspects belongings, and charging a flat storage fee after that point. The fact that the daily fee is more than most suspects make in a week is considered an incentive… Continue reading Ep. 3 Act 4 Page 20: Head in the Game

Ep. 3 Act 4 Page 22: True and Loyal

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Orson changes and takes charge. Blending into crowds is a skill Orson mastered early. The best way to disappear was a simple but effective disguise. The first idea is building layers, which can be discarded as needed. Losing a blazer and put on a hat, and suddenly you don’t fit the description the authorities have… Continue reading Ep. 3 Act 4 Page 22: True and Loyal

Ep. 3 Act 4 Page 23: Time to Ride

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The gang makes it to the hoverport with more than they came in with. Zig and Grissom met online as rival Spyders going after the same target. With a clever bit of code Grissom won, but left a calling card for his rival. Zig decided to follow up, fell head over heels for the quiet… Continue reading Ep. 3 Act 4 Page 23: Time to Ride