Orson’s good to his word, just suddenly a bit distracted. The HSF feels it is very generous to offer free one day holding of all suspects belongings, and charging a flat storage fee after that point. The fact that the daily fee is more than most suspects make in a week is considered an incentive… Continue reading Ep. 3 Act 4 Page 20: Head in the Game
Orson’s right back on his vague and mysterious boss-man groove, and the clock is ticking for the gang.
Orson changes and takes charge. Blending into crowds is a skill Orson mastered early. The best way to disappear was a simple but effective disguise. The first idea is building layers, which can be discarded as needed. Losing a blazer and put on a hat, and suddenly you don’t fit the description the authorities have… Continue reading Ep. 3 Act 4 Page 22: True and Loyal
The gang makes it to the hoverport with more than they came in with. Zig and Grissom met online as rival Spyders going after the same target. With a clever bit of code Grissom won, but left a calling card for his rival. Zig decided to follow up, fell head over heels for the quiet… Continue reading Ep. 3 Act 4 Page 23: Time to Ride