Pg. 10: New Duds

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Link and Audrey need to talk, but they can’t do that in front of Markesha. Time for a convenient distraction! Snoop around in Audrey’s workspace for half a second and you’ll notice a large box labeled “A Repara.” Full of all manner of objects and all of them broken. A habit picked up from helping… Continue reading Pg. 10: New Duds

Pg. 11: Distract the Rookie

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With Markesha distracted by the suit, Audrey and Link debate what to do about Orson.   When a panic code is initiated the comm-line for that person goes dark and the only thing left functioning is the tracer. To the novice intelligence agent this feature may seem counter-intuitive, however there’s a very good reason communication… Continue reading Pg. 11: Distract the Rookie

Pg. 12: Bad Timing, Bad Fit

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Orson’s window for contact is closing and his team is torn on what to do.   The panic code protocol Orson operates under has a two hour wait-time built in to prevent another form of panic making things worse.  Experience has taught him that giving the agent time to solve things themselves also prevents the… Continue reading Pg. 12: Bad Timing, Bad Fit

Pg. 13: Fitted for Trouble

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Audrey flubs an apology to Markesha, but (thankfully?) Link interrupts by dropping a bombshell. The suit that Markesha’s wearing is made of a material called Carbon Ampullate Silk (or C-Amp Silk for short). This fabric is unique in the source of it’s base materials for thread – carbon fiber, and artificial spider silk. C-Amp Silk… Continue reading Pg. 13: Fitted for Trouble

Pg. 14: Hard Packed

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Arguments and introducing exotic technology to skittish rookies are always a great combination.   Due to the C-Amp Silk material the suit is made of tailoring cannot be accomplished through the usual scissor, needle and thread affair. The best way to modify a suit like the one Markesha’s wearing is to use heat. Tailoring has… Continue reading Pg. 14: Hard Packed

Pg. 15: Locked In

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Link’s let the cat out of the bag about Orson’s situation and Markesha is suddenly feeling very locked in. Orson’s onboarding process for a new agent usually begins with a one-on-one conversation in a quiet location. This talk includes topics such as payment plan, security procedure, safeguards, and mission objectives.  If and when the recruit… Continue reading Pg. 15: Locked In

Pg. 16: Hard Pass

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It’s never a good day when you lose the new hire and your secret tech in broad daylight. Support the comic! Become a Patron, buy from our Store, or vote for free! The rooftop access to the Nin apartment was added by Markesha’s mother, Cassie. The latch and hinge system was installed for quicker access… Continue reading Pg. 16: Hard Pass

Pg. 17: Turnabout

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Julian wants to get some answers, but Orson turns into the one asking questions. Support the comic! Become a Patron, buy from our Store, or vote for free! The SADP sigil is a bastardization of an Old World flag from South America. It depicts a white crescent representing the moon over a blue field representing… Continue reading Pg. 17: Turnabout

Pg. 18: Unconvinced

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Julian dodges Orson’s questions, but they’re interrupted by HSF guards. The other inmates worry for Julian’s fate. Support the comic! Become a Patron, buy from our Store, or vote for free! Public executions were common during the wild and rough early history of Trinity, but have since fallen out of favor. Now, executions are only… Continue reading Pg. 18: Unconvinced