Pg. 19: Patch In, Patch Out

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Orson’s team scrambles to catch up with Markesha before their cover’s blown. After immigrating to Trinity Audrey’s first job was working in a mechanic shop. There she began to learn English as she repaired and built vehicles for customers. Audrey befriended the Outlander scavenger who sold parts to the shop owner, and convinced the scavenger… Continue reading Pg. 19: Patch In, Patch Out

Pg. 20: Eyes in the Sky

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Audrey and Link scramble to find their AWOL agent! Without getting too bogged down in the technical details, the Pack has a unique power system. Energy is always flowing into the device. This is a double edged sword. On one hand it means the user has a technological advantage. But if the energy overflows the… Continue reading Pg. 20: Eyes in the Sky

Hiatus Post: Whoops…

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Due to technical difficulties involving a cabin in the middle of nowhere, a faulty charging port and a fried motherboard Team Kamikaze will be taking a short break. We’ll return to your regularly scheduled edge-of-your-seat comic next week! The year is 2235, and the Blue Screen of Death is still feared by techies, writers, and… Continue reading Hiatus Post: Whoops…

Pg. 21: Half-Calibrated

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Audrey and Link struggle against the limitations of their half-calibrated tools. Happy Halloween, y’all! Outer Trinity is home to several motorbike racing leagues. Each league has it’s own culture, colors and expectations for riders and their bikes. Small races are held once a month by an individual league, riders who place in these “dust-ups” are… Continue reading Pg. 21: Half-Calibrated

Pg. 22: Proximity

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Markesha’s close. Audrey’s ready. But the comm-line? Not so much. This week readers voted to learn more about the team’s call signs. Vote on next week’s world-building notes! Call signs are assigned to each team member by Orson, but he’s not a despot about it. Though he has final say, Orson works with each team… Continue reading Pg. 22: Proximity

Pg. 23: Ain’t Misbehavin’

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Link throws off Toshi’s groove. This week readers voted to learn about Toshi’s music! Click here to vote for next week’s world-building notes! Like every writer, Toshi has his own routine for getting work done. Part of that routine includes music. Toshi’s playlist includes gifts from past clients, fellow writers, and a few he’s procured… Continue reading Pg. 23: Ain’t Misbehavin’

Pg. 24: Liar, Liar

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It’s Toshi’s turn to ask questions, and Link is really thankful Markesha’s dad can’t see his terrible poker face. This week readers voted to learn about Markesha’s running habit! Click here to vote for next week’s world-building notes! Markesha’s been running ever since she could remember. An active child from the get-go, Markesha had a… Continue reading Pg. 24: Liar, Liar

Pg. 25: Bad Connection

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Markesha’s found her runners rhythm, but the sudden sound of Audrey’s voice throws off her groove! This week readers voted to learn about the anatomy of a Kong in Parkour! Click here to vote for next week’s world-building notes! -> https://www.patreon.com/posts/22976389 If Markesha were to train you on running in Trinity one lesson would include… Continue reading Pg. 25: Bad Connection

Pg. 26: Failover

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Both Audrey and Link have come up empty, and Link suggests more direct means of stopping Markesha. Over the years, cranial implant technology has progressed. As a consequence, it’s no longer necessary for a impantee to sport external contacts, which are vulnerable to corrosion and mechanical failures. Newer models are completely subdermal, and invisible to… Continue reading Pg. 26: Failover