Pg. 28: Safety Concerns

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Audrey tries to convince the Rabbit to stop running. When working on Orson’s team certain safety protocols are in place depending on the situation that the team runs up against. Obviously, there’s the panic code protocols for when a team member is in serious trouble, but Orson has put other protocols in place. These include… Continue reading Pg. 28: Safety Concerns

Pg. 29: Conflicted

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Markesha’s out of radio range, Audrey and Link are out of options. Time for Hail Mary #2. Turf wars between gangs in Outer Trinity have a long and sordid history. Gangs have been around so long in Trinity that their actions have affected even the very founding of the city. As the Withering spread across… Continue reading Pg. 29: Conflicted

Pg. 30: Head Over Heels

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Markesha’s beginning to get the hang of the Pack. Sort of. Part of the fun of training a new recruit is getting them acclimated to using the Anti-Gravity Pack. Once simple actions, such as walking, become so exaggerated at zero-G that Orson’s agents effectively must learn to move in a totally different way. In Link’s… Continue reading Pg. 30: Head Over Heels