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Upcoming Animated Short Screenings!

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This Friday, our very first fan-funded animated short will be screening at Orlando MegaCon! If you’re planning on going and you haven’t seen the film yet now’s your chance! We unfortunately can’t make it to the screening, but we can’t wait to hear from those who can.

Can’t make it to MegaCon? We’ll be showing the film again at MomoCon in Atlanta the following weekend, and you can always purchase your very own DRM-free copy in our online shop!

Episode 4 Act 0 Page 6: Vote of No Confidence

Episode 4 Act 0 Page 6: Vote of No Confidence published on No Comments on Episode 4 Act 0 Page 6: Vote of No Confidence

With the Nines inbound, Orson and Markesha aren’t sticking around to find out what happens next.

The Nines are debatably the oldest of the gangs around Trinity. Composed largely of Outlander clans which decided to stick near the lucrative periphery of Trinity, the Nines are known for their rough and tumble road warrior looks and piratical nature. The gang gets its name from the fact it’s actually a collection of nine smaller gangs which are constantly vying for control over the rest. Sponsored by House Heritage, the gang provides the High House with eyes and ears over who and what comes and goes from the city, in return for a healthy “commission”.

Episode 4 Act 0 Page 5: Recovery Protocol

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Did the Dagger’s crash landing *really* go unnoticed?

Standard emergency equipment for Trinity hovercraft generally includes a basic repair kit, Outlands survival gear, and a high-power radio with encrypted channel support. Optional gear for higher end models includes dueling pistols and a self-powered cooler with snacks, and several bottles of high-proof spirits.

Site Update Complete

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Hi All! If you’ve been trying to reach the site for the last few days, you’ll know that it’s been a bit… rough. Long story short, there were some updates we procrastinated on for too long, and eventually the site just threw its hands up in the air in frustration. After some much-needed updating, the site is back up and running. Unfortunately, for the moment it looks like all the lovely comments made by readers over the years didn’t make it. We’ll see what we can do to fix that, but just in case we’ve truly lost them: a thousand apologies!

The keen-eyed among you may notice that the URL for the site is now a little bit cleaner. The old URL was an embarrassingly large part of why the scheduled upgrades didn’t happen in the past. Moving forward, we should be in good hands *knocks furiously on wood*

Thank for your patience, and happy reading!

Episode 4 Act 0 Page 4: Lines in the Sand

Episode 4 Act 0 Page 4: Lines in the Sand published on No Comments on Episode 4 Act 0 Page 4: Lines in the Sand

Toshi and Orson have some differing views on the definition of “safety”.

The encrypted call system used by Orson’s watch allows for far more secure calls than the system used by the team’s implants. In order to remain secure the calls should be kept as short as possible, a fact which matches well with Orson’s characteristic terseness.

Episode 4 Act 0 Page 2: Cutting to the Chase

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Toshi has some pointed questions, and by the horns he’s gonna ask them!

Directions in Outer Trinity are generally landmark-based, due to the ever-shifting labyrinthine nature of the settlement. Of course, what constitutes a reliable landmark in a constantly changing place is a never-ending point of debate.

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Have you seen the Kamikaze animated short yet? Visit our digital shop to get your own copy today!

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