As the escapees prepare to part ways, Jade has some words for Markesha.
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Episode 4 Act 0 Page 6: Vote of No Confidence
With the Nines inbound, Orson and Markesha aren’t sticking around to find out what happens next.
The Nines are debatably the oldest of the gangs around Trinity. Composed largely of Outlander clans which decided to stick near the lucrative periphery of Trinity, the Nines are known for their rough and tumble road warrior looks and piratical nature. The gang gets its name from the fact it’s actually a collection of nine smaller gangs which are constantly vying for control over the rest. Sponsored by House Heritage, the gang provides the High House with eyes and ears over who and what comes and goes from the city, in return for a healthy “commission”.
Episode 4 Act 0 Page 5: Recovery Protocol
Did the Dagger’s crash landing *really* go unnoticed?
Standard emergency equipment for Trinity hovercraft generally includes a basic repair kit, Outlands survival gear, and a high-power radio with encrypted channel support. Optional gear for higher end models includes dueling pistols and a self-powered cooler with snacks, and several bottles of high-proof spirits.
Site Update Complete
Hi All! If you’ve been trying to reach the site for the last few days, you’ll know that it’s been a bit… rough. Long story short, there were some updates we procrastinated on for too long, and eventually the site just threw its hands up in the air in frustration. After some much-needed updating, the site is back up and running. Unfortunately, for the moment it looks like all the lovely comments made by readers over the years didn’t make it. We’ll see what we can do to fix that, but just in case we’ve truly lost them: a thousand apologies!
The keen-eyed among you may notice that the URL for the site is now a little bit cleaner. The old URL was an embarrassingly large part of why the scheduled upgrades didn’t happen in the past. Moving forward, we should be in good hands *knocks furiously on wood*
Thank for your patience, and happy reading!
Episode 4 Act 0 Page 4: Lines in the Sand
Toshi and Orson have some differing views on the definition of “safety”.
The encrypted call system used by Orson’s watch allows for far more secure calls than the system used by the team’s implants. In order to remain secure the calls should be kept as short as possible, a fact which matches well with Orson’s characteristic terseness.
Episode 4 Act 0 Page 3: The Rough Cut
Orson’s right on top of giving Toshi some… creative… answers.
Episode 4 Act 0 Page 2: Cutting to the Chase
Toshi has some pointed questions, and by the horns he’s gonna ask them!
Directions in Outer Trinity are generally landmark-based, due to the ever-shifting labyrinthine nature of the settlement. Of course, what constitutes a reliable landmark in a constantly changing place is a never-ending point of debate.
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Episode 4 Act 0 Page 1: Who’s Listening
The 4th Episode of the Kamikaze saga begins now! Maybe Toshi hasn’t overheard *everything*…
Even two centuries after a global blight and the fall of civilization, awkward speakerphone calls are a time-honored tradition.
Episode 4 – Windshear Cover
The winds of change can be violent, can Markesha and the Team weather them?
Previously on Kamikaze – A Map and a Motley Crew
We’re counting down to the launch of next episode of Kamikaze!
Last time, Orson and Markesha had escaped Inner Trinity on the wings of The Dagger, Logan Pierce’s fancy new (now stolen) hovercraft. Escaping with them are a motley crew of characters from Trinity’s underbelly. Now crashed somewhere on the outskirts of Outer Trinity, they might be looking at a long walk home!