Skip to content

Ep. 3 Act 4 Page 22: True and Loyal

Ep. 3 Act 4 Page 22: True and Loyal published on No Comments on Ep. 3 Act 4 Page 22: True and Loyal

Orson changes and takes charge.

Blending into crowds is a skill Orson mastered early. The best way to disappear was a simple but effective disguise. The first idea is building layers, which can be discarded as needed. Losing a blazer and put on a hat, and suddenly you don’t fit the description the authorities have on file. But the best tool in the art of Orson’s theory of disguise is this: If you appear boring no one will care enough to look at you.

Ep. 3 Act 4 Page 20: Head in the Game

Ep. 3 Act 4 Page 20: Head in the Game published on No Comments on Ep. 3 Act 4 Page 20: Head in the Game

Orson’s good to his word, just suddenly a bit distracted.

The HSF feels it is very generous to offer free one day holding of all suspects belongings, and charging a flat storage fee after that point. The fact that the daily fee is more than most suspects make in a week is considered an incentive for suspects to cooperate with investigations. Items marked as trash or abandoned are dispatched to an automated recycling system.

Ep. 3 Act 4 Page 17: Keyed Up

Ep. 3 Act 4 Page 17: Keyed Up published on No Comments on Ep. 3 Act 4 Page 17: Keyed Up

Markesha, Orson, and Link clash with different strategies for how to get the restraints off.

While most electrical systems in Outer Trinity are well shielded against static discharge, many systems inside the Wall are less protected. This is due to two primary factors. First, that the environmental conditioning systems in the wall will prevent charge buildup; and secondly that hardening the system against overloads is someone else’s job.

Primary Sidebar