Orson’s right back on his vague and mysterious boss-man groove, and the clock is ticking for the gang.
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Ep. 3 Act 4 Page 20: Head in the Game
Orson’s good to his word, just suddenly a bit distracted.
The HSF feels it is very generous to offer free one day holding of all suspects belongings, and charging a flat storage fee after that point. The fact that the daily fee is more than most suspects make in a week is considered an incentive for suspects to cooperate with investigations. Items marked as trash or abandoned are dispatched to an automated recycling system.
Ep. 3 Act 4 Page 19: Insider Advantage
Markesha, Orson, and the prisoners make their way through the wreckage left in the wake of Link’s Wall Bug romp.
Ep. 3 Act 4 Page 18: Resolved and Unresolved
Some of the other prisoners have a bone to pick with Orson, but Markesha’s not having it.
Ep. 3 Act 4 Page 17: Keyed Up
Markesha, Orson, and Link clash with different strategies for how to get the restraints off.
While most electrical systems in Outer Trinity are well shielded against static discharge, many systems inside the Wall are less protected. This is due to two primary factors. First, that the environmental conditioning systems in the wall will prevent charge buildup; and secondly that hardening the system against overloads is someone else’s job.
Ep. 3 Act 4 Page 16: Wallbugged
Link’s remote piloting skills could use a little work.
Ep. 3 Act 4 Page 15: Delicate Kinship
Everett and Constance’s conversation takes an alarming turn!
Ep. 3 Act 4 Page 14: Aftershocks
Orson helps Markesha calm her nerves, and Markesha has a brain fart.
Ep. 3 Act 4 Page 13: Steaming Wreck
Markesha’s left Ifrit in a smoking heap, but her nerves are still fried.
Ep. 3 Act 4 Page 12: Lightning Rod
Ifrit suddenly finds himself wishing he wasn’t holding a highly conductive baton.