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Pg. 4: In Waiting

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Back in the Halo, Logan relishes seeing Constance’s anxiety at seeing someone from her past, and Julian pushes Orson for answers.

 

The skill of driving isn’t necessary to many in Trinity. In fact it’s seen largely as a trade skill. For Outer City citizens driving or flying is something to put on the resume, a skill used to obtain the next job. For those of Inner Trinity driving is a leisure activity, and considered quite old fashioned by comparison to flight. Flying is a pastime in Inner Trinity used as both a means of showcasing status, providing transport to other city states and blowing off steam. Logan’s interest in flight has pushed his hobby to new heights. House Pierce holds popular airshows and has a dedicated “flight club” for Inner Trinity’s elite. Pierce even has a limited run of luxury flight crafts that are personally overseen by Logan himself. These crafts are sold exclusively to Inner City citizens or visiting dignitaries.

Pg. 2: Cartwheel

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Markesha’s been called out, but father and daughter are talking past each other.

 

Toshi’s headphones are, much like his computer deck, an ancient model. They’re new to him, though! A gift given to him by Markesha for his last birthday, he treasures this little bit of uncomplicated technology that allow him to listen to music.

Pg. 36: Some Questions

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Markesha has no patience for anything but answers, and Audrey’s willing to give what she can.

Working on Orson’s team means you have to be willing to come to the table and take orders, no questions asked…until you’ve proven yourself reliable. Orson doesn’t mind a simple question here or there, but what he does mind is timing. New recruits rarely get anything out of Orson, but those that stick around longer and prove themselves are given small tidbits of information. The problem is the answers they’re given can vary wildly. In this game the only person with all the answers is Orson, and he wants it to stay that way.

Pg. 35: The Signal and The Noise

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Markesha wants answers and she’s determined to get them from Audrey, but first Link needs to stop talking.

Radio etiquette isn’t exactly a required skill for being a Spyder. In the early days of the team, Audrey and Orson had to deal with Link’s lack of comm-line manners. There were times during missions that Link would hum, make popping noises with his mouth, or eat without putting his mic on mute. The straw that broke the camel’s back happened when Link was listening to music during a mission and started giving the current recruit tone-deaf “theme music.” Orson snapped, and Link sulked for a week, but then his old habits came back. It’s taken a while to impress upon Link that his radio chatter isn’t needed or wanted, but potentially dangerous for recruits in the field. Curbing Link’s chatterbox nature is a work in constant progress.

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