Trespassers will be prosecuted.
Let’s set the stage: A giant wall, a tower falls, and best laid plans go horribly awry.
Link is a legendary hacker…in his own mind. If his work ethic matched his talent and ego, he’d be the most sought after hacker in the city.
In the past he settled for working odd jobs while dreaming of the glamor and prestige awaiting him once he “made it.” Now in the big leagues, Link hides a fear of failure behind a lot of swagger and bravado. He’s good, but he’s in over his head, and he’ll die before he admits it.
It’s hard to imagine Audrey as a world class scientific prodigy, but without her inventions, Kamikaze would be tethered firmly to the ground.
Audrey’s revolutionary inventions have caused her heartbreak in the past, making her cautious about who she shares her secrets with. Her caring nature makes her the heart of the team, just don’t ask too many questions.
To Orson you’re either an asset or you’re dead. Leader of the rogue sabotage unit Markesha works for, he’s the brains behind Kamikaze’s kinetic brawn.
Orson is determined to force a regime change in the city-state they call home. Beneath his stoic facade is a laser focused, two-faced strategist bent on advancing his own vengeful agenda by any means necessary.
Alan Tupper (@thattupperkid)
Background Artist, Layouts, Character Roughs
As an artist, storyteller, and habitual world-builder, Alan spends a lot of time jotting down ideas. He’s worked on multiple projects including Outer There (IFC), The Awesomes Seasons 1 & 2 (Hulu), and transmedia projects for Toonix and The Electric Company (Cartoon Networks Latin America, PBS respectively). His work on Kamikaze includes world and story development, background design, character design, and writing. The team’s go-to guy for all things science and tech related, Alan is a sci-fi geek, virtual world enthusiast, and feared wherever coffee products are sold.
Carrie Tupper (@mermaidshells)
Writer, Ink & Paint
A freelance artist committed to the craft of storytelling, Carrie has put her passion for animation and story to use across multiple mediums. She is been central to the design and development of the narrative, characters, and world of Kamikaze. Throughout the process Carrie fills art director, writer and producer roles. She acts as team production coordinator, media relations manager and does all this while producing finalized character illustrations. Carrie is a Photoshop wizard, voracious researcher, contributing writer for The Mary Sue, and a devoted scholar of storytelling.
Havana Nguyen (@havanatweets)
Character Clean-Up, Lettering
Though adept at marketing, Havana’s natural talents flourish as a freelance artist and graphic designer. Her role as Kamikaze’s pitch production and clean up artist includes everything from character illustration, logo design, media relations, marketing manager and official idea sounding board. Havana is an Illustrator ninja, ex-introvert, animation geek, Brazilian Jiu-Jistu practitioner, and the team’s only fashionista. Her work can be found at ArtByHavana.com.
Jamel Jones (@JamelArt)
Concept Artist, Wall Tales Contributor
Previous Press Coverage:
Check out our interview with NPR WABE 90.1 here:
Super Hero Speak #209: Kamikaze (6/2017)
Black Nerd Power 137: The One Where We Meet Our Play Cousins’ Play Cousins (6/2017) — Featuring the Soundbox teamL Malissa White, Jamel Jones, and Hank Jones
Black Comics Chat: Kamikaze Returns (5/2017)
Art Is King: Kamikaze (4/2015)
If you are interested in covering Kamikaze, we have a press kit that contains a quick bio, the logo, and promotional image files.
Feel free to email us at contact [at] kamikazeanimated.com.
Two hundred years ago, nearly all the plant-life on Earth suddenly perished.
Now, with the planet a global dustbowl, the remnants of Humanity struggle to rebuild a civilization around the last remaining pockets of fertile cropland. Powerful factions fight for dominion over this precious resource, while the less fortunate scratch out what life they can on the fringes.
Welcome to Earth, 2235.
Deep in the former American Heartland lies one of the largest corporate city-states: Trinity. Surrounded by the dense slums of Outer Trinity, the city is fortified against invaders and the brutal elements alike. A great ring Wall separates the chaos outside the wall from the precious cropland within.
Rising from the center of the cropland is the pristine metropolis of Inner Trinity, home to the Highborn of the ruling corporate houses. Everywhere in Trinity the fight for power and influence continues without pause day and night. Only the foolish would dare to pretend otherwise.
Corporations of the past have devolved into feudal houses, with the largest houses being House Heritage, House Cornerstone, and House Pierce. In the metropolis of Inner Trinity, the Highborn live in technological luxury with each corporate house vying for control of the city and its fortified cropland. Sabotage and subterfuge is commonplace, fueled by mercenary hackers known as Spyders.
Over the towering Wall, the Outer City’s impoverished residents struggle for survival in a ramshackle civilization. House-sponsored gangs fight for street supremacy and control the flow of resources and security drones police the skies. The threats of starvation and violent storms are omnipresent.
Beyond the city limits lay the uncharted Outlands, filled with the rusting remains of the old world. Only the nomadic Outlanders dare to call this barren land their home. They are feared and shunned by those who value the relative safety of the cities. Nevertheless, their ingenuity and ferocity makes them well suited to thrive among the chaos of the Outlands.