Markesha’s made some striking modifications to the suit. Past recruits never made any alterations to the suit beyond hardware. Link’s suggested “tricking out” suits on multiple occasions, but no one’s had the desire, creativity or much less skill to do it. In Orson’s opinion adding patterns or color wouldn’t provide function of any sort. The… Continue reading Pg. 19: Debut
The last few adjustments to the suit are made as Audrey and Markesha have a heart-to-heart. The magnetic locking system that attaches the gravity pack to the suit is the result of countless hours of trial and error by Audrey. Earlier systems used mechanical locks, which had several critical problems. Dust and other debris would… Continue reading Pg. 20 When It Comes Together
With a solemn promise made, Markesha strikes out on her very first mission. Over the years Orson’s worked with a plethora of people who’ve had a wide array of call-signs. Comm-line communication has been a staple throughout his career. The process of finding a call-sign is a personal one, and Orson’s detailed attention to each… Continue reading Pg. 21: Alias
Markesha’s made it to her jump point, and now she’s come face to face with just how big a jump it is. We’re back! Thank you to everyone who stuck with us through the hiatus, and hello to all the new readers! If you’re in Atlanta this weekend, join us at AWA 2019! We’ll be… Continue reading Ep. 3 Act 3 Pg. 22: Point of Ascension
Markesha’s choice to trust Audrey pays off, but for how long? Let’s say you’re inside Inner Trinity and the sun has just set. You look out from the balcony of your luxurious home in a House compound, and beyond the croplands to the massive Wall that protects your crops. You would see a warm glow… Continue reading Ep. 3 Act 3 Page 23: Engaged
Markesha didn’t fall, but the next jump is the make or break moment! Thank you to all our supporters who’ve backed and shared our Kickstarter! If you haven’t had the chance to check it out, Kamikaze is getting a short animated pilot made! We’re just over a week into the campaign, and we’ve already raised… Continue reading Ep. 3 Act 3 Page 24: Defying Gravity
Sometimes, you don’t need no stinking gravity pack. We have just 6 days left on the Animated Short and Comics Anthology Kickstarter, and WE NEED YOUR HELP! Spread the word and donate if you can! Despite all odds, the phrase “Piece of cake” has persisted in common use throughout Trinity. No one is really certain… Continue reading Ep. 3 Act 3 Page 25: Have Your Cake
Markesha discovers that sometimes massive, seemingly impenetrable structures are a bit less solid than they first appear.
Markesha corrects with Audrey’s quick action, but the engineer may have overcompensated in her panic. Just a little. Okay, a lot. The building codes and constant shifting of the outer city skyline means half of Markesha’s time is spent testing surfaces to find out if they’re stable or not. Sometimes that flimsy looking corrugated tin… Continue reading Ep. 3 Act 3 Page 27: Eat It, Too.
Markesha runs into an unexpected resident of the Wall! The ARKN-78, otherwise known as a “Wall Bug” were originally built not as masonry repair bots, but as Wall security droids during the Waycross war. After the war, the droids became less needed after ballistics cannons were installed on top of the wall. So, the fleet… Continue reading Ep. 3 Act 3 Page 29: Bugged Out