Pg. 21: Alias

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With a solemn promise made, Markesha strikes out on her very first mission. Over the years Orson’s worked with a plethora of people who’ve had a wide array of call-signs. Comm-line communication has been a staple throughout his career. The process of finding a call-sign is a personal one, and Orson’s detailed attention to each… Continue reading Pg. 21: Alias

Ep. 3 Act 3 Pg. 22: Point of Ascension

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Markesha’s made it to her jump point, and now she’s come face to face with just how big a jump it is. We’re back! Thank you to everyone who stuck with us through the hiatus, and hello to all the new readers! If you’re in Atlanta this weekend, join us at AWA 2019! We’ll be… Continue reading Ep. 3 Act 3 Pg. 22: Point of Ascension

Ep. 3 Act 3 Page 23: Engaged

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Markesha’s choice to trust Audrey pays off, but for how long? Let’s say you’re inside Inner Trinity and the sun has just set. You look out from the balcony of your luxurious home in a House compound, and beyond the croplands to the massive Wall that protects your crops. You would see a warm glow… Continue reading Ep. 3 Act 3 Page 23: Engaged

Ep. 3 Act 3 Page 24: Defying Gravity

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Markesha didn’t fall, but the next jump is the make or break moment! Thank you to all our supporters who’ve backed and shared our Kickstarter! If you haven’t had the chance to check it out, Kamikaze is getting a short animated pilot made! We’re just over a week into the campaign, and we’ve already raised… Continue reading Ep. 3 Act 3 Page 24: Defying Gravity

Ep. 3 Act 3 Page 25: Have Your Cake

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Sometimes, you don’t need no stinking gravity pack. We have just 6 days left on the Animated Short and Comics Anthology Kickstarter, and WE NEED YOUR HELP! Spread the word and donate if you can! Despite all odds, the phrase “Piece of cake” has persisted in common use throughout Trinity. No one is really certain… Continue reading Ep. 3 Act 3 Page 25: Have Your Cake

Ep. 3 Act 3 Page 27: Eat It, Too.

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Markesha corrects with Audrey’s quick action, but the engineer may have overcompensated in her panic. Just a little. Okay, a lot. The building codes and constant shifting of the outer city skyline means half of Markesha’s time is spent testing surfaces to find out if they’re stable or not. Sometimes that flimsy looking corrugated tin… Continue reading Ep. 3 Act 3 Page 27: Eat It, Too.

Ep. 3 Act 3 Page 29: Bugged Out

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Markesha runs into an unexpected resident of the Wall! The ARKN-78, otherwise known as a “Wall Bug” were originally built not as masonry repair bots, but as Wall security droids during the Waycross war. After the war, the droids became less needed after ballistics cannons were installed on top of the wall. So, the fleet… Continue reading Ep. 3 Act 3 Page 29: Bugged Out

Ep. 3 Act 3 Page 30: Dark Tower

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Orson and company are taken back to the interrogation room. The view of the inner city is one familiar to everyone in Trinity. Not for seeing it with their own eyes, but through media. Trinity has no problem showcasing their beautiful city amid the waving leaves of green crops as an example of their power… Continue reading Ep. 3 Act 3 Page 30: Dark Tower

Ep. 3 Act 3: Odyssey on the Move

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With Markesha’s help, Link’s found the asset they’re extracting is on the move. The vast labyrinth of the Halo is built out of reinforced concrete, steel, and high durability composites deep within the great ring Wall of Trinity. Due to the dense construction of the Wall, any would-be spyder has to rely on the Halo’s… Continue reading Ep. 3 Act 3: Odyssey on the Move