Ep. 3 Act 4 Page 11: Guaranteed
Ifrit’s set his sights on Markesha, and it’s not looking good.
The Original Dustbowl Cyberpunk Series
Ifrit’s set his sights on Markesha, and it’s not looking good.
Ifrit suddenly finds himself wishing he wasn’t holding a highly conductive baton.
Markesha’s left Ifrit in a smoking heap, but her nerves are still fried.
Orson helps Markesha calm her nerves, and Markesha has a brain fart.
Everett and Constance’s conversation takes an alarming turn!
Link’s remote piloting skills could use a little work.
Markesha, Orson, and Link clash with different strategies for how to get the restraints off. While most electrical systems in Outer Trinity are well shielded against static discharge, many systems inside the Wall are less protected. This is due to two primary factors. First, that the environmental conditioning systems in the wall will prevent charge… Continue reading Ep. 3 Act 4 Page 17: Keyed Up
Some of the other prisoners have a bone to pick with Orson, but Markesha’s not having it.
Markesha, Orson, and the prisoners make their way through the wreckage left in the wake of Link’s Wall Bug romp.
Orson’s good to his word, just suddenly a bit distracted. The HSF feels it is very generous to offer free one day holding of all suspects belongings, and charging a flat storage fee after that point. The fact that the daily fee is more than most suspects make in a week is considered an incentive… Continue reading Ep. 3 Act 4 Page 20: Head in the Game